About

I read rooms before I redesign them.

I read rooms


before I


redesign them.

As a Product - Service designer, my job is finding the "why" buried under a workflow, a policy, a habit, and building something simpler on the other side of it.

MY STORY

As a child, I was the kid quietly observing people and spaces, not just what they did, but why, where and when they did it. That curiosity about the reasoning behind decisions, workflows, and cultural habits never left.


That instinct followed me into my academic years, where "why" got a method behind it. It stopped being a habit and started being a discipline.


Then four years in industry gave it stakes. That's where I learned design is beyond, it's what a tech feasibility and business viability thats behind it as well.


It's the same instinct that now pulls me toward complex, high-stakes problems: the ones tangled up in data, process, and human decision-making all at once.

CURRENTLY

ATTENDING

IBM's Generative AI for UI UX Design Course

EXPLORING

Figma MCP × AI workflows, building out design systems with AI in the loop, so most of my time goes to the harder UX and decision-making problems, not the repetitive ones.

Lets connect!

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Design Philosophy

I believe good design makes complex systems feel navigable and humane.

By combining systems thinking, research, and empathy, I design journeys that support clarity, trust, and agency, especially in moments of transition.

How I think

Clarity comes after the mess, not before it

Systems over surfaces

Every front-stage moment has a back-stage cost

Not all friction is bad

I trust data over instinct, and instinct over guessing

Constraints are where the interesting decisions live

Let's Connect